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Dungeon Master
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Devlog
Update Beta 1.1.5.1
April 14, 2024
by
Nowhere Games
2
#changelog
Changes: Shops now have a minimum number of Weapons and healing Consumables. Tooltips now show Monsters. Cards now show tooltips for Traits, Skills, Monsters by default. Rooms now show tooltips for Mo...
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Update Beta 1.1.5
April 12, 2024
by
Nowhere Games
1
#changelog
New Features: Added placeholder icons to the spinner for different results. Added a tutorial. Changes: Changed the outline effect on units. Bug Fixes: Fixed bug where tooltip would stay on screen when...
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Update Beta 1.1.4
April 08, 2024
by
Nowhere Games
2
#changelog
New Features: Added Gargoyle Enemy. Added Clockwork Worker Enemy. Added Clockwork Fighter Enemy. Added Clockwork Spider Enemy. Added Skull Totem Enemy. Added Dark Imp Enemy. Added Clock Tower Room. Ad...
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Update Beta 1.1.3
April 04, 2024
by
Nowhere Games
2
#changelog, #minor update
New Features: Added Bonechaser Trait. Added Defend the Swarm Trait. Added animations for drawing/discarding cards. Added (temporary) UI elements for buttons, panels. Changes: Updated fonts across mult...
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Update Beta 1.1.2
March 29, 2024
by
Nowhere Games
2
New Features: Added Sticky Status. Added Poison Slime Enemy. Added Poison Slimeling Enemy. Added Cursed Tomes Enemy. Added Skeleton Warden Enemy. Added Cleansing Elemental Enemy. Added Nature Spirit E...
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Update Beta 1.1.1
March 27, 2024
by
Nowhere Games
2
Changes Leveling up no longer fully heals the Hero. Instead gives 5 HP and 5 Max HP. Unit Mana now caps at 10 per colour. Increased Spider Monster HP from 1 to 2. Healing Potion Item changed from “R...
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Update Beta 1.1
March 24, 2024
by
Nowhere Games
1
#changelog
Update Beta 1.1 New Features: Added animations for units acting in combat Added breakdown screen after battles Added icons for Trait and Weapon memorization Added consumables to shops Consumables gran...
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Dungeon Master Devlog - Am I doing this right?
February 28, 2024
by
Nowhere Games
1
#Game Design, #Indie
Week 6 Next week will mark 1 year since I started work on Dungeon Master . What started as a simple card game with too many moving parts evolved into an ever expanding digital prototype. This morning...
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Dungeon Master Devlog - Week 5
February 21, 2024
by
Nowhere Games
2
#Godot, #Roguelike, #Solo, #Design
Week 5 Hello everyone! In the past week Dungeon Master has gone through some serious design overhauls to give the overall experience more depth for the player. Most areas of the main gameplay loop hav...
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Dungeon Master Devlog - Mouse Over 3D Sprites in Godot (with Transparency)
February 14, 2024
by
Nowhere Games
2
#Godot, #Indie, #Devlog, #Mouse Input, #3D
Week 4 Hello everyone! Today I want to discuss a technical challenge I overcame with this project, in the hopes that someone else can use what I’ve learned in their own work. That problem is mousing...
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Dungeon Master DevLog - Week 3
February 07, 2024
by
Nowhere Games
2
#devlog, #indie, #godot, #roguelike, #solo
Week 3 Hello everyone! For week 3 of my Dungeon Master devlog series I want to look back on what’s been accomplished in the past week, and what needs to be done before a playable demo can be publish...
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Dungeon Master DevLog - The Spinner, and Good Variance
January 31, 2024
by
Nowhere Games
2
#Game Design, #RNG, #Devlog, #Indie
Week 2 Hello everyone! In this second devlog I want to talk about a design issue I’ve encountered in the past week regarding how I’ve handled RNG, and my thoughts on how to fix it. The Background...
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Dungeon Master DevLog - Week 1
January 24, 2024
by
Nowhere Games
2
#devlog, #beta, #roguelike, #solo-developer
Week 1 Hello everyone! I’m working on Dungeon Master . A reverse-roguelike where you play as the cursed boss at the end of a dungeon and must guide the hero through numerous challenges until they be...
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